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Is This A Mobile First World?

June 3, 2013 by  
Filed under Smartphones

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Judging from the number of people engrossed in activities with their smartphones on the sidewalk, in their cars and in public places, mobile seems to have stolen our attention away from the wired Internet and traditional TV.

However, there is a ways to go before mobile platforms become the primary place where consumers turn for entertainment and getting things done, players at  CTIA Wireless trade show said.

Nokia Siemens Networks announced new capabilities in its network software to make video streams run more smoothly over mobile networks. Among other things, the enhancements can reduce video stalling by 90 percent, according to the company. But even Sandro Tavares, head of marketing for NSN’s Mobile Core business, sees “mobile-first” viewing habits as part of the future.

“Now that the networks are providing a better capacity, a better experience with mobile broadband, mobile-first will come,” Tavares said. “Because the experiences they have with the devices are so good, these devices … start to be their preferred screen, their first screen.

“This is a trend, and this is something that will not change,” Tavares said. But he thinks it’s too early to build networks assuming consumers will turn to tablets and phones as their primary sources of entertainment. “Do you have to be prepared for mobile-first now? Probably not. You have to be able to keep the pace.”

For AT&T, mobile-first is a top priority for its own internal apps, ensuring employees can do their jobs wherever they are, said Kris Rinne, the carrier’s senior vice president of network technologies. But to make it possible over the network, a range of new technologies and relationships may have to come together, she said.

For example, giving the best possible performance for streaming video and other uses of mobile may require steering traffic to the right network if both cellular and Wi-Fi are available. AT&T is developing an “intelligent network selection” capability to do this, Rinne said. When AT&T starts to deliver voice over LTE, it will stay on the cellular network — at least in the early days — because the carrier has more control over quality of service on that system, she said.

Other issues raised by mobile-first include security of packets going over the air and rights for content that subscribers are consuming primarily on mobile devices instead of through TV and other traditional channels, Rinne said.

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Yahoo On A Buying Spree

May 22, 2013 by  
Filed under Internet

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Yahoo has purchased a mobile gaming company, Loki Studios, taking its total acquisitions this month to four.

The company said over the weekend it welcomed Loki, Astrid, GoPollGo and MileWise to its growing mobile team. “We recently added 22 entrepreneurs to our growing mobile team,” the company said in a Twitter message in a possible reference to some of the people from the four companies who have moved to Yahoo.

Loki’s flagship application is its location-aware game, Geomon. “We are thrilled to be joining the exceptional folks at Yahoo!. We believe fully in their commitment to creating outstanding mobile products,” the Loki team said on their website.

Earlier in the week, Yahoo also acquired GoPollGo, a social polling tool. The company’s founder and team said they were moving to Yahoo, and would no longer be supporting their offerings.

It is not clear whether Yahoo has bought all these companies for their products and technology or just to get their experienced staff in the area of mobile as it tries to build up its own mobile capabilities. The way the services are being shut down suggests that their user base did not particularly interest Yahoo. The company could not be immediately reached for comment.

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SOA’s New API Goes To The Cloud

May 14, 2013 by  
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SOA Software has launched an application programming interface (API) gateway today that allows businesses to expose their API’s with a built-in cloud based developer community, helping to grow their services and make it quicker for them to get up and running.

The firm’s CTO Alistair Farquharson said the API Gateway is unique due to it being a new concept in API and SOA management, aiming to “deliver new advantages in the application-level security space”.

“The new API Gateway provides monitory, security, and more uniquely, a developer community as well, so kind of a turnkey approach to an API gateway where a customer can buy that product, get it up and running, expose their API and expose the developer community to the outside world,” Farquharson said.

“[It will] support and manage the porting of mobile applications or web apps or B2B partnerships.”

Farquharson explained that there are three main components within the Gateway, which SOA Software has termed a “unified services gateway”, including a runtime component, a policy manager, and a developer community.

The runtime component handles the message traffic, whereas the policy manager component is capable of managing a range of different policies, such as threat protection, authentication, authorisation, anti-virus, monitorin, auditing, logging, for example.

“The whole objective here is to get a customer up and running with API’s as quickly as possible to meet some kind of a business need that they have, whether that’s mobile an application initiative or a web application, integration or syndication,” Farquharson added.

The third component is the API’s cloud-based “developer community”, which exposes an organisation to the outside world so developers can come take a look at its API, read its documentation, and see what APIs it has to figure out how to interact with them.

It’s this component that sets SOA Software’s Gateway apart form other firms doing similar appliances on the market, claims Farquharson.

“It essentially becomes the developer site for your organisation, with it all running on a single appliance which is rather unique,”  he added.

“The interesting thing about the gateway is that it does API’s as well as services [that are] needed for mobile devices so you have old and the new  encapsulated in the single appliance, which is very important to our customers.”

The developer community is offered through the API as a service, “like the Salesforce of APIs”, Farquharson said.

“Developers can go there and build their community and it provides them with high level service and availability and saglobla infrastructure and leverage the strength of their community to get themselves going.”

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Will Zynga Survive?

May 6, 2013 by  
Filed under Around The Net

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Nobody expected Zynga’s results for this quarter to be great, so nobody was exactly surprised when the company announced a decline in almost every number that matters. It turned a small profit, but that’s a bright spot in an otherwise deeply unimpressive set of results. The really important figures – the number of people playing and, crucially, the number of people paying – are all down. Zynga’s business may not be hemorrhaging money, but it’s losing audience, and in a business so heavily focused on scale, that’s a really bad thing.

The company likes to present itself as being on the cusp of a turnaround, or perhaps already embarked upon a slow but steady turn. If so, it’s the oddest turnaround imaginable. The firm’s MAUs – Monthly Active Users – dropped from 292 million to 253 million year on year, so nearly 40 million people have simply stopped logging in to a Zynga game even once a month. Worse still, though, is the disproportionate fall in the number of Monthly Unique Payers – those who make at least one transaction during a month-long period. This number fell from 3.5 million to 2.5 million, a precipitous year-on-year drop of almost 30%.

It bears emphasising just how bad that actually is. For a social gaming business, MUPs are the real customers. There is huge value to having a large audience (MAUs), of course, and companies need to be very careful about not trying to force players into becoming paying customers before they’re good and ready – but ultimately, non-paying users are like footfall in a store. They’re not customers, in a strict business sense. Zynga’s not-quite-so-bad loss of 13% of its players (MAUs) is a side-show compared to the fact that it’s lost 30% of its paying customers (MUPs). Imagine, by comparison, a shop loudly announcing that the number of people walking past its window had fallen 13%, distracting from the fact that the number who came in and bought something had fallen 30%.

Of course, the two figures are related, and the disproportionately large drop in MUPs figures into that relationship to some degree. The process of encouraging players of a social game to spend money is focused around a number of principles, but the key temptation lies in buying items or currency that will give you the ability to match or overtake your friends’ progress, or to create a fantastic character, farm, castle or whatever which will “impress” the many friends who are also playing the same game.

For that psychology to work, of course, you actually need to have lots of friends playing the game. Most social games, as the name suggests, don’t work terribly well if you don’t have friends active in the game. “Active” is a key aspect here too – if you see that your friends are losing interest, logging in less often or spending less time tending to their farm, castle, town or whatever, then you also tend to lose interest rapidly. Hence, a game that gives the impression of being “in decline” – with players losing interest in some visible manner – will likely experience a precipitous decline in revenue, because even though lots of people are still playing, the sense of decline removes the key psychological drive to spend money on the game. (It doesn’t help, of course, that social game operators have established a pattern of shutting down unsuccessful games rapidly, which creates a feedback loop in which players are unwilling to spend money on a game they think might be in commercial trouble.)

The psychology of what Zynga is experiencing is clear enough, then, but the figures on the bottom line are still pretty dreadful. Whatever the reasons or the mechanism, the company is losing paying customers, and that kind of damage is extremely hard to recover from.

A stark contrast to Zynga’s woes can be found on the other side of the Pacific, where mobile developer GungHo this week topped a $9 billion valuation on the Osaka Stock Exchange, making it into a larger mobile gaming company than even fellow Japanese giants GREE and DeNA. GungHo’s valuation is ridiculous, a bubble that will inevitably pop in relatively short order, but there’s a genuine success driving the excitement – a single game, Puzzle and Dragons, which is the most successful mobile game in Japan (and is launching in other territories as well). Puzzle and Dragons reportedly makes about $2 million a day; it certainly makes enough to justify prime-time adverts in evening slots on Japanese TV.

GungHo is an extreme example of a phenomenon which is completely unavoidable in the social and casual game sphere. Mobile utterly dominates this sphere. Facebook, it turns out, was a flash in the pan in gaming terms. Smartphones, and to some extent tablets (though they’re arguably more “midcore”), are the social gaming platforms of today. Zynga, for all its cash (the company still has plenty of liquid assets), its clout and its former dominance, still hasn’t made a successful transition to being a mobile-first company. Clinging to the wreckage of the Facebook social gaming model which it so successful exploited (in doing so, perhaps hastening the downfall), Zynga is being overtaken time and again by smaller companies who have mobile gaming in their DNA from the outset. With this week’s results came a fresh claim that the company will be focusing more heavily on mobile, but a good, nimble firm would have accomplished that focus shift 12 months ago, at least. Zynga right now feels like it’s plodding along in everyone else’s wake.

The other great white hope for the company, of course, is gambling. It has cautiously launched gambling services – what it calls “real money gaming” – in the UK, and wants to expand into other territories. Plenty of pundits like to tap their noses sagely and suggest that Zynga will become a gambling giant down the line – although in doing so, they’re just following in the well-worn footsteps of a large number of video games industry pundits, executives and even developers who have regarded the gambling industry with something like the avaricious wonder of wannabe prospectors hearing about a new gold rush.

I don’t see any gold rush for Zynga in “real money gaming”. Investors and executives consistently overstate the allure and possibilities of this kind of gaming, because by dint of being investors and executives, they tend to be exactly the sort of person who is very attracted to gambling risks (you wouldn’t have an investment, or a career, anywhere within spitting distance of tech stocks otherwise). Moreover, by moving into the online gambling arena, Zynga is entering a market that’s already incredibly crowded with companies who are deeply, deeply expert in this field – not just in the customer-facing psychology of the casino, but also in the legal and regulatory minefield of operating a gambling enterprise online. Many major markets simply aren’t open to this kind of business; most others require you to jump through all manner of hoops simply in order to set up shop. The notion of Zynga having an open goal in “real money gaming” is born either from complete naivety or utter desperation – it could make money in the gambling business, but it has its work cut out for it.

It’s worth highlighting, all the same, that Zynga did make a small profit this quarter – it may only be one bright spot, but it’s bright all the same. The company’s scale still also arguably works in its favour, allowing it to buy talent and IP that smaller firms could never afford. Yet after several grim quarters, it’s also worth highlighting that talk of a “turnaround” is optimistic at best. Something about Zynga – its culture, its leadership or a combination of both – is blocking this company from moving in the agile, intelligent way a firm in its position desperately needs. Inventing fairy stories about the magical potential of gambling games or constantly reassuring the world that a pivot to mobile is definitely happening any day now won’t cover up the cracks for much longer. If Zynga wants the world to buy the “turnaround” story, it needs to start showing evidence; if not, it needs to start making big changes, starting right at the top.

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Qualcomm Sticks With Windows RT

May 3, 2013 by  
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Tim McDonough, Vice President, Marketing at Qualcomm, was Qualcomm´s commitment to Windows RT. Ever since Microsoft announced Windows RT, ARM supporters had high hopes and Windows RT has yet to live up to some.

Tim confirmed Qualcomm´s commitment to Windows RT and future releases, saying “we are here for the long run”. He describes the partnership as the beginning of a long journey and of course Qualcomm is going to continue rolling out chips that will run great with Windows RT.

Qualcomm mentioned that Samsung ATIV and Dell XPS 10, both of which use Qualcomm’s S4 dual-core APQ8060A chips, run really nice. Tim told us that he is a real fan of both devices and that he is currently using one of them.

We also learned that Snapdragon 600, the one used in the HTC One and some versions of Samsung’s Galaxy S4, is 40 per cent faster than the S4 Pro, adding that Adreno 320 graphics core is significantly faster than the Adreno 225 used in the S4 APQ8060A chip. Another number we got is that the Adreno 330 is up to four times faster than the 225, which is a huge leap forward. Let’s not forget that Snapdragon 800, which is up to 75 per cent faster than Snapdragon S4 Pro, is also coming in mid-year, second half of 2013. The 800 will be Qualcomm’s first chip with Adreno 330 graphics.

One can easily conclude that there should be some Snapdragon 600 and 800 Windows RT convertible tablets at some point in the future. To stay on the safe side, Qualcomm just confirmed that new and exciting things are coming in the next months and quarter and they are Windows based.

We have to notice that most people in the tablet world get really excited talking about convertible tablets in all shapes and sizes, as the physical keyboard is definitely an accessory you want to have.

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Xerox Moving Into IT Services

May 2, 2013 by  
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Printer and copier maker Xerox Corp forecast current-quarter earnings below estimates as it quickens efforts to transform itself into a technology services provider.

Xerox, whose shares were little changed at midday, also offers services such as managing toll systems and healthcare programs to counter sluggish growth in its printers and copiers business, which accounts for about 40 percent of its revenue.

Services is now the larger part of the company’s business and lower margins in IT and business process outsourcing is dragging overall margins.

The company said it expects second-quarter revenue from its document technology business, which includes printers and copiers, to decline in the mid-single digits. Revenue fell 9 percent to $2.14 billion in the business in the first quarter.

Based in Norwalk, Connecticut, Xerox moved into business services with its purchase of Affiliated Computer Services Inc (ACS) for $5.5 billion in 2009 – the company’s biggest deal in its 106-year history.

Xerox said it plans to quicken the pace of a restructuring plan kicked off in the last quarter of 2012 and included a 2-cent restructuring charge in its second-quarter forecast.

Xerox said it expects flattish revenue for the full year, compared with previous expectations of up to a 2 percent growth, it said on a conference call with analysts.

The company said it was on track to reach its target of adjusted EPS of $1.09 to $1.15 for the full year and to generate operating cash flow of $2.1 billion to $2.4 billion.

“Europe remains weak. US remains stable, but weak. We have not seen a pickup in the US,” Xerox CEO Ursula Burns said on a conference call with analysts.

“We did see a slowdown, a bit of a slowdown, in some developing market economies. But our business model is fairly resilient in the developing markets,” she said.

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Citrix Goes To The Cloud

April 29, 2013 by  
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Citrix System’s GoToWebcast has become generally available in North America and Europe, offering users a cloud-based webcasting tool for up to 5,000 participants.

The subscription-based GoToWebcast allows users to broadcast unlimited audio and video presentations to live and on-demand audiences that can access them using mobile devices such as Apple’s iPhones and iPads, or Android-based smartphones and tablets.

To simplify administration, GoToWebcast has a five-step wizard that walks users through setting up their event. Users are first asked to schedule the event, including deciding audience size and if the web cast should be available on-demand or live with an archive. Users are then asked to select registration alternatives, multimedia options, choose what content to upload and finally decide on security and email settings.

In addition to audio and video, users can upload presentation documents, chat with attendees, conduct polls and link to social media channels. Citrix didn’t announce any pricing for the new service, only saying that users pay a fixed monthly fee.

The company also released a beta version of GoToWebinar with HDFaces for the 500- and 1,000-attendee plans. HDFaces is a video conferencing technology that lets up to six presenters lead interactive Q&A sessions, host panel discussions, or do demonstrations in high-definition.

The announcement comes after the recently announced availability of HDFaces for up to 100 participants in GoToWebinar and GoToTraining sessions, as Citrix adds high-definition video across its GoTo portfolio.

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Microsoft Updates Azure

April 26, 2013 by  
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Microsoft has rolled out a major update to its Azure cloud computing service and said that it will match Amazon on price.

Last year Microsoft announced it would preview a host of changes to its Azure cloud computing service including new virtual machine configurations, a virtual private network and a new Azure software development kit. Now the firm has taken those features out of preview and made them generally available in what it is promoting as the largest single update to Windows Azure to date.

Since Microsoft announced most of the features in its “hybrid cloud” last June, the firm said the only changes from the preview release to today’s public release are higher memory capacity and higher performance compute nodes. However the firm touted its Windows Azure Virtual Network as a way for customers to view cloud based services as if those were located on their premises.

Microsoft couldn’t rely on features alone to take the fight to Amazon and its Web Services division. Amazon’s cloud service is the biggest rival to Microsoft Azure and has a reputation for cutting prices aggressively. Now Microsoft has said it will do the same in a bid “to take the price discussion off the table”.

Michael Newberry, Windows Azure lead at Microsoft UK said that companies are in a process of moving applications that presently reside on servers located in the office onto the cloud. He said, “It is important that we get them through the process, price shouldn’t be a barrier for the customer to choose the best cloud provider.

“At the end of the day it should be about different technical facilities, what is the right environment for a particular workload, a particular application scenario. And that’s why we wanted to take the price discussion off the table and say ‘look, we know prices are changing and this is a market that is developing, but lets make this about the best environment, the best architecture, the best cloud environment for your particular customer.”

Newberry said that Microsoft’s Windows Azure service will appeal to those customers who want to make use of existing applications rather than develop ones specifically for cloud deployment. He said, “With customers who have existing infrastructure, existing applications, existing datacenters, that’s not something they want to throwaway. They still want to take advantage of cloud technologies, either in terms of private cloud, or using the public cloud as a spiking mechanism – an overflow if you will – for their existing on premise environment.”

Microsoft has also started to offer support for Linux on its Azure cloud service. Newberry said customers should have no problem running open source software or Linux on its services. However the firm does see its Windows Azure cloud service being particularly enticing for those firms that already run their network infrastructure services using Microsoft’s software, such as Active Directory, SQL Server and Sharepoint.

With Microsoft saying it will match Amazon’s pricing, the cloud provider industry might start to see a focus on performance rather than simply competing on low prices to attract customers.

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Microsoft Looks Into Smart Watches

April 24, 2013 by  
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Microsoft is developing designs for a touch-enabled smart watch, joining a number of other large competitors like Samsung Electronics and Apple who are said to be working on similar devices, according to a recent report.

Executives at suppliers to Microsoft told The Wall Street Journal that the company was sourcing components for the prototype of what could potentially be a “watch-style device.”

Microsoft has, for example, requested 1.5-inch displays from component makers for the prototype, an executive at a component supplier told the newspaper. It is unclear whether the company will decide to go ahead with the watch, the newspaper added.

Microsoft could not be immediately reached for comment.

A large number of vendors are looking at new product categories beyond smartphones and tablets.

This isn’t the first time, however, that Microsoft may be looking at watches as a product. It launched a smart wrist watch around a concept called Smart Personal Object Technology it unveiled in 2002, but withdrew it after a lackluster performance.

The Redmond, Wash., company is seeing its key PC market under threat from smartphones and tablets, and the failure of its new Windows 8 operating system to boost sales significantly. IDC said last week that first quarter PC shipments totaled 76.3 million units, down 13.9% compared to the same quarter last year. (The decline was worse than the 7.7% previously forecast by the analyst firm, and the market could be headed into further contraction, the research firm added.

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Anonymous Goes After North Korea

April 23, 2013 by  
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Anonymous has restarted its attack against North Korea and once again is using a North Korean Twitter account to announce website scalps.

The Twitter account @uriminzok was the scene of announcements about the hacked websites during the last stage of Op North Korea, and reports have tipped up there again.

The first wave of attacks saw a stream of websites defaced or altered with messages or images that were very much not in favour of the latest North Korean hereditary leader, Kim Jong-un.

They were supported by a Pastebin message signed by Anonymous that called for some calming of relations between North Korea and the US, and warned of cyber attacks in retaliation.

“Citizens of North Korea, South Korea, USA, and the world. Don’t allow your governments to separate you. We are all one. We are the people. Our enemies are the dictators and regimes, our goals are freedom and peace and democracy,” read the statement. “United as one, divided by zero, we can never be defeated!”

Before the attacks restarted, the last Twitter message promised that more was to come. It said, “OpNorthKorea is still to come. Another round of attack on N.Korea will begin soon.” Anonymous began delivering on that threat in the early hours this morning.

More of North Korean websites are in our hand. They will be brought down.

— uriminzokkiri (@uriminzok) April 15, 2013

We’ve counted nine websites downed, defacements and hacks, and judging by the stream of confirmations they happened over a two hour period. No new statement has been released other than the above.

jajusasang.com twitter.com/uriminzok/stat…

— uriminzokkiri (@uriminzok) April 15, 2013

Downed websites include the glorious uriminzokkiri.com, a North Korean news destination. However, when we tried it we had intermittent access.

Last time around the Anonymous hackers had taken control of North Korea’s Flickr account. This week we found the message, “This member is no longer active on Flickr.”

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