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Google Updates It’s SSL Certificate

June 5, 2013 by  
Filed under Security

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Google has announced plans to upgrade its Secure Sockets Layer (SSL) certificates to 2048-bit keys by the end of 2013 to strengthen its SSL implementation.

Announcing the news on a blog post today, Google’s director of information security engineering Stephen McHenry said it will begin switching to the new 2048-bit certificates on 1 August to ensure adequate time for a careful rollout before the end of the year.

“We’re also going to change the root certificate that signs all of our SSL certificates because it has a 1024-bit key,” McHenry said.

“Most client software won’t have any problems with either of these changes, but we know that some configurations will require some extra steps to avoid complications. This is more often true of client software embedded in devices such as certain types of phones, printers, set-top boxes, gaming consoles, and cameras.”

McHenry advised that for a smooth upgrade, client software that makes SSL connections to Google, for example, HTTPS must: “perform normal validation of the certificate chain; include a properly extensive set of root certificates contained […]; and support Subject Alternative Names (SANs)”.

He also recommended that clients support the Server Name Indication (SNI) extension because they might need to make an extra API call to set the hostname on an SSL connection.

He pointed out some of the problems that the change might trigger, and pointed to a FAQ addressing certificate changes, as well as instructions for developers on how to adapt to certificate changes.

F-secure’s security researcher Sean Sullivan advised, “By updating its SSL standards, Google will make it easier to spot forged certificates.

“Certificate authorities have been abused and/or hacked in the past. I imagine it will be more difficult to forge one of these upgraded certs. Therefore, users can have more confidence.”

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Intel Releases More Celeron CPUs

June 4, 2013 by  
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Intel added three curious ultra-low voltage chips to its official price list and their official designations is strange.

All three are 22nm parts and their product numbers are N2805, N2810 and N2910, which seems to indicate that they are Atoms, but they are listed in the ULV Celeron M section, reports CPU World. The top SKU features four cores with no hyperthreading, which means that it is probably based on the new Valley View M core.

The N2805 is a dual-core clocked at 1.46GHz, with a single megabyte of cache. The N2810 is also a dual-core, but it’s clocked at 2GHz, while the N2910 is the previously mentioned quad-core, with 2MB of cache and a clock speed of 1.6GHz. All of them are priced at $132, which sounds like way too much for Atom branded parts.

With Temash and Kabini just around the corner, Intel needs to step up its game in the low-end low-voltage market fast, but at this point it seems that AMD be the first to market and it will enjoy at least a few months on top. Even when Intel launches its first 22nm Atoms, it won’t have an easy time matching AMD’s price or performance.

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Qualcomm surpasses AMD

May 30, 2013 by  
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It’s no secret that the mobile boom is taking a toll on makers of PC components and AMD is one of them. According to data from IC Insights, Qualcomm and Samsung have managed to pass AMD in microprocessor sales last year.

Intel still dominates the market, with $36.9 billion sales and a 65.3 percent market share. However, Qualcomm has managed to squeeze into second spot, with $5.3 billion in sales and a 9.4 percent share. Samsung ranked third, with $4.66 in sales and an 8.2 percent market share. Qualcomm and Samsung also recorded plenty of growth, 28 and 78 percent respectively.

However, AMD slumped 21 percent to take 6.4 percent of the market, with $3.6 billion in sales. It was still ahead of Freescale and Nvidia, as well as Texas Instruments and ST Ericsson.

It should be noted that about 83 percent of Samsung’s revenue came from chips churned out for Apple. In other words, had Apple built the chips on its own, it would have tied with AMD for the third spot.

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nVidia Explains Tegra 4 Delays

May 23, 2013 by  
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nVidia’s CEO Jen-Hsun Huang mentioned a concrete reason of Tegra 4 delays during the company’s latest earnings call.

The chip was announced back in January, but Jensen told the investors that Tegra 4 was delayed because of Nvidia’s decision to pull in Grey aka Tegra 4i in for six months. Pulling Tegra 4i in and having it scheduled for Q4 2013 was, claims Jensen, the reason for the three-month delay in Tegra 4 production. On the other hand, we heard that early versions of Tegra 4 were simply getting too hot and frankly we don’t see why Nvidia would delay its flagship SoC for tactical reasons.

Engaging the LTE market as soon as possible has been the main reason for pulling Tegra 4i, claims Jensen. It looks to us that Tegra 4 will be more than three months delayed but we have been promised to see Tegra 4 based devices in Q2 2013, or by the end of June 2013.

Nvidia claims Tegra 4i has many design wins and it should be a very popular chip. Nvidia expects to have partners announcing their devices based on this new LTE based chip in early 2014. Some of them might showcase some devices as early as January, but we would be surprised if we don’t see Tegra 4i devices at the Mobile World Congress next year, that kicks off on February 24th 2014.

Jensen described Tegra 4i as an incredibly well positioned product, saying that “it brings a level of capabilities and features of performance that that segment has just never seen”. The latter half of 2013 will definitely be interesting for Nvidia’s Tegra division and we are looking forward to see the first designs based on this new chip.

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Yahoo On A Buying Spree

May 22, 2013 by  
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Yahoo has purchased a mobile gaming company, Loki Studios, taking its total acquisitions this month to four.

The company said over the weekend it welcomed Loki, Astrid, GoPollGo and MileWise to its growing mobile team. “We recently added 22 entrepreneurs to our growing mobile team,” the company said in a Twitter message in a possible reference to some of the people from the four companies who have moved to Yahoo.

Loki’s flagship application is its location-aware game, Geomon. “We are thrilled to be joining the exceptional folks at Yahoo!. We believe fully in their commitment to creating outstanding mobile products,” the Loki team said on their website.

Earlier in the week, Yahoo also acquired GoPollGo, a social polling tool. The company’s founder and team said they were moving to Yahoo, and would no longer be supporting their offerings.

It is not clear whether Yahoo has bought all these companies for their products and technology or just to get their experienced staff in the area of mobile as it tries to build up its own mobile capabilities. The way the services are being shut down suggests that their user base did not particularly interest Yahoo. The company could not be immediately reached for comment.

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Haswell Core i7 Overclocked To 5GHz

May 21, 2013 by  
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As we draw closer to the launch of Intel’s 4th generation Core CPUs, or Haswell, it is no wonder that we are starting to see more leaks and one showing Intel’s Core i7 4770K overclocked to 5GHz at 0.9V certainly drew a lot of attention.

An impressive overclocking achievement was spotted by Ocaholic.ch and shows a CPU-Z validation of Core i7 4770K overclocked to exactly 5005.83MHz at just 0.904V. As far as we can tell, Hyper-threading was disabled and it is not clear if the CPU is actually stable enough to run anything, but in any case, it is still an impressive result, especially at such low voltage.

The rest of the specs include 4GB of DDR3 memory and ASRock’s upcoming Z87 Extreme4 motherboard.

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SOA’s New API Goes To The Cloud

May 14, 2013 by  
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SOA Software has launched an application programming interface (API) gateway today that allows businesses to expose their API’s with a built-in cloud based developer community, helping to grow their services and make it quicker for them to get up and running.

The firm’s CTO Alistair Farquharson said the API Gateway is unique due to it being a new concept in API and SOA management, aiming to “deliver new advantages in the application-level security space”.

“The new API Gateway provides monitory, security, and more uniquely, a developer community as well, so kind of a turnkey approach to an API gateway where a customer can buy that product, get it up and running, expose their API and expose the developer community to the outside world,” Farquharson said.

“[It will] support and manage the porting of mobile applications or web apps or B2B partnerships.”

Farquharson explained that there are three main components within the Gateway, which SOA Software has termed a “unified services gateway”, including a runtime component, a policy manager, and a developer community.

The runtime component handles the message traffic, whereas the policy manager component is capable of managing a range of different policies, such as threat protection, authentication, authorisation, anti-virus, monitorin, auditing, logging, for example.

“The whole objective here is to get a customer up and running with API’s as quickly as possible to meet some kind of a business need that they have, whether that’s mobile an application initiative or a web application, integration or syndication,” Farquharson added.

The third component is the API’s cloud-based “developer community”, which exposes an organisation to the outside world so developers can come take a look at its API, read its documentation, and see what APIs it has to figure out how to interact with them.

It’s this component that sets SOA Software’s Gateway apart form other firms doing similar appliances on the market, claims Farquharson.

“It essentially becomes the developer site for your organisation, with it all running on a single appliance which is rather unique,”  he added.

“The interesting thing about the gateway is that it does API’s as well as services [that are] needed for mobile devices so you have old and the new  encapsulated in the single appliance, which is very important to our customers.”

The developer community is offered through the API as a service, “like the Salesforce of APIs”, Farquharson said.

“Developers can go there and build their community and it provides them with high level service and availability and saglobla infrastructure and leverage the strength of their community to get themselves going.”

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Will Intel Buy AMD?

May 13, 2013 by  
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A few years ago it would have been impossible for Intel to acquire AMD, simply due to regulatory constraints put in place by the FTC and the European Union. Intel had more than a 60 percent of the PC and notebook market, so picking up AMD, a company that has some 20 percent of the market, would make Intel a real monopoly.

In the last two years the iPad, smartphones and ARM based tablets have changed the landscape, eating up Intel’s revenue and market share. It is true that most people, especially professionals and the business crowd, use x86 processors, but this is rapidly changing as home users are happy with emailing, browsing and playing some games on their iPad or other tablets. This puts Intel in a world trouble, as the PC market nosedived by 14 percent last quarter, due to a lack of interest for new devices and upgrade.

Tablets are becoming couch browsing devices, people use their smartphones to read news on the go and sometimes at home. More and more users don’t even touch their notebooks or desktops at home. With ARM staying the dominant instruction set in the phone and tablet space, Intel is facing a serious issue as Apple, Samsung, Qualcomm and Nvidia are all making money on ARM chips.

With this in mind, this would be the main reason for Intel to pick up AMD. AMD would not cost them that much, as Intel still has billions in bank, but with AMD, Intel would gain great graphics, something that the company has been struggling to crack for many years. It would make Intel slightly more competitive, but it would not solve all of its problems.

ARM manufacturers also face challenges, they need to produce more powerful chips and deliver a better user experience in order to win more notebooks and detachable devices, but this is going well with non-Apple based tablets. Apple uses ARM, so in the tablet world ARM is winning this fight, but Qualcomm and Nvidia as two independent chip manufactures could do a much better job at getting popular design wins. The Snapdragon S800 and Tegra 4 will get these two companies a step closer, while Apple will continue making good chips for iPads and iPhones. Let’s not forget about Samsung, as it makes many chips for its phones and tablets.

AMD gained 14 percent on May 1st, and an additional 5.9 percent yesterday, getting its stocks up to $3.41. Back on April 30th, AMD stock was trading at $2.68. In last three days of trading AMD gained 27.24 percent or $0.73 per share, which is a huge leap for a company with a 52-week low of just $1.81.

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Intel’s Haswell Arriving In June

May 7, 2013 by  
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Intel has announced that it will launch its next generation Haswell processors at Computex.

Intel showed running Haswell silicon to journalists last month at the Game Developers Conference (GDC) in a bid to talk up the upcoming chip’s GPU. Last Friday the firm announced what some already knew and many had already guessed, that it will launch Haswell at Computex in June.

Intel published a blog post on 26 April saying that the fourth generation Core processor known as Haswell would arrive in 3,337,200,000,000,000 nanoseconds, which worked out to just under 39 days. The countdown figure matched perfectly with the start of Computex on 4 June, and confirmed what an Intel insider said that the chip would be launched at Computex.

The fact that Intel is using Computex to launch its next generation chip is not surprising, given that there are few big IT shows during the summer and launching the chip later will not give the firm’s system builder and OEM partners enough time to gear up marketing for the lucrative back to school and holiday buying seasons.

While Intel’s Haswell launch is a big event for the firm, it isn’t the most important. Rather, the firm is expected to launch updated low-power Atom chips that it hopes will help it compete in the tablet market, a market that is growing, as opposed to the PC market that Haswell addresses.

Intel’s decision to launch at Computex means that the late spring computer industry show should be awash with updated notebook and desktop PCs, as well as the firm’s preferred ultrabook branded laptops.

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Will Zynga Survive?

May 6, 2013 by  
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Nobody expected Zynga’s results for this quarter to be great, so nobody was exactly surprised when the company announced a decline in almost every number that matters. It turned a small profit, but that’s a bright spot in an otherwise deeply unimpressive set of results. The really important figures – the number of people playing and, crucially, the number of people paying – are all down. Zynga’s business may not be hemorrhaging money, but it’s losing audience, and in a business so heavily focused on scale, that’s a really bad thing.

The company likes to present itself as being on the cusp of a turnaround, or perhaps already embarked upon a slow but steady turn. If so, it’s the oddest turnaround imaginable. The firm’s MAUs – Monthly Active Users – dropped from 292 million to 253 million year on year, so nearly 40 million people have simply stopped logging in to a Zynga game even once a month. Worse still, though, is the disproportionate fall in the number of Monthly Unique Payers – those who make at least one transaction during a month-long period. This number fell from 3.5 million to 2.5 million, a precipitous year-on-year drop of almost 30%.

It bears emphasising just how bad that actually is. For a social gaming business, MUPs are the real customers. There is huge value to having a large audience (MAUs), of course, and companies need to be very careful about not trying to force players into becoming paying customers before they’re good and ready – but ultimately, non-paying users are like footfall in a store. They’re not customers, in a strict business sense. Zynga’s not-quite-so-bad loss of 13% of its players (MAUs) is a side-show compared to the fact that it’s lost 30% of its paying customers (MUPs). Imagine, by comparison, a shop loudly announcing that the number of people walking past its window had fallen 13%, distracting from the fact that the number who came in and bought something had fallen 30%.

Of course, the two figures are related, and the disproportionately large drop in MUPs figures into that relationship to some degree. The process of encouraging players of a social game to spend money is focused around a number of principles, but the key temptation lies in buying items or currency that will give you the ability to match or overtake your friends’ progress, or to create a fantastic character, farm, castle or whatever which will “impress” the many friends who are also playing the same game.

For that psychology to work, of course, you actually need to have lots of friends playing the game. Most social games, as the name suggests, don’t work terribly well if you don’t have friends active in the game. “Active” is a key aspect here too – if you see that your friends are losing interest, logging in less often or spending less time tending to their farm, castle, town or whatever, then you also tend to lose interest rapidly. Hence, a game that gives the impression of being “in decline” – with players losing interest in some visible manner – will likely experience a precipitous decline in revenue, because even though lots of people are still playing, the sense of decline removes the key psychological drive to spend money on the game. (It doesn’t help, of course, that social game operators have established a pattern of shutting down unsuccessful games rapidly, which creates a feedback loop in which players are unwilling to spend money on a game they think might be in commercial trouble.)

The psychology of what Zynga is experiencing is clear enough, then, but the figures on the bottom line are still pretty dreadful. Whatever the reasons or the mechanism, the company is losing paying customers, and that kind of damage is extremely hard to recover from.

A stark contrast to Zynga’s woes can be found on the other side of the Pacific, where mobile developer GungHo this week topped a $9 billion valuation on the Osaka Stock Exchange, making it into a larger mobile gaming company than even fellow Japanese giants GREE and DeNA. GungHo’s valuation is ridiculous, a bubble that will inevitably pop in relatively short order, but there’s a genuine success driving the excitement – a single game, Puzzle and Dragons, which is the most successful mobile game in Japan (and is launching in other territories as well). Puzzle and Dragons reportedly makes about $2 million a day; it certainly makes enough to justify prime-time adverts in evening slots on Japanese TV.

GungHo is an extreme example of a phenomenon which is completely unavoidable in the social and casual game sphere. Mobile utterly dominates this sphere. Facebook, it turns out, was a flash in the pan in gaming terms. Smartphones, and to some extent tablets (though they’re arguably more “midcore”), are the social gaming platforms of today. Zynga, for all its cash (the company still has plenty of liquid assets), its clout and its former dominance, still hasn’t made a successful transition to being a mobile-first company. Clinging to the wreckage of the Facebook social gaming model which it so successful exploited (in doing so, perhaps hastening the downfall), Zynga is being overtaken time and again by smaller companies who have mobile gaming in their DNA from the outset. With this week’s results came a fresh claim that the company will be focusing more heavily on mobile, but a good, nimble firm would have accomplished that focus shift 12 months ago, at least. Zynga right now feels like it’s plodding along in everyone else’s wake.

The other great white hope for the company, of course, is gambling. It has cautiously launched gambling services – what it calls “real money gaming” – in the UK, and wants to expand into other territories. Plenty of pundits like to tap their noses sagely and suggest that Zynga will become a gambling giant down the line – although in doing so, they’re just following in the well-worn footsteps of a large number of video games industry pundits, executives and even developers who have regarded the gambling industry with something like the avaricious wonder of wannabe prospectors hearing about a new gold rush.

I don’t see any gold rush for Zynga in “real money gaming”. Investors and executives consistently overstate the allure and possibilities of this kind of gaming, because by dint of being investors and executives, they tend to be exactly the sort of person who is very attracted to gambling risks (you wouldn’t have an investment, or a career, anywhere within spitting distance of tech stocks otherwise). Moreover, by moving into the online gambling arena, Zynga is entering a market that’s already incredibly crowded with companies who are deeply, deeply expert in this field – not just in the customer-facing psychology of the casino, but also in the legal and regulatory minefield of operating a gambling enterprise online. Many major markets simply aren’t open to this kind of business; most others require you to jump through all manner of hoops simply in order to set up shop. The notion of Zynga having an open goal in “real money gaming” is born either from complete naivety or utter desperation – it could make money in the gambling business, but it has its work cut out for it.

It’s worth highlighting, all the same, that Zynga did make a small profit this quarter – it may only be one bright spot, but it’s bright all the same. The company’s scale still also arguably works in its favour, allowing it to buy talent and IP that smaller firms could never afford. Yet after several grim quarters, it’s also worth highlighting that talk of a “turnaround” is optimistic at best. Something about Zynga – its culture, its leadership or a combination of both – is blocking this company from moving in the agile, intelligent way a firm in its position desperately needs. Inventing fairy stories about the magical potential of gambling games or constantly reassuring the world that a pivot to mobile is definitely happening any day now won’t cover up the cracks for much longer. If Zynga wants the world to buy the “turnaround” story, it needs to start showing evidence; if not, it needs to start making big changes, starting right at the top.

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