Adobe Reader Security Issue Found
McAfee has discovered a vulnerability in Adobe’s Reader program that allows people to track the usage of a PDF file.
“Recently, we detected some unusual PDF samples,” McAfee’s Haifei Li said in a blog post. “After some investigation, we successfully identified that the samples are exploiting an unpatched security issue in every version of Adobe Reader.”
The affected versions of Adobe Reader also include the latest “sandboxed” Reader XI (11.0.2).
McAfee said that the issue is not a “serious problem” because it doesn’t enable code execution, however it does permit the sender to see when and where a PDF file has been opened.
This vulnerability could only be dangerous if hackers exploited it to collect sensitive information such as IP address, internet service provider (ISP), or even the victim’s computing routine to eventually launch an advanced persistent threat (APT).
McAfee said that it is unsure who is exploiting this issue or why, but have found the PDFs to be delivered by an “email tracking service” provider.
The vulnerability works when a specific PDF JavaScript API is called with the first parameter having a UNC-located resource.
“Adobe Reader will access that UNC resource. However, this action is normally blocked and creates a warning dialog,” Li said. “The danger is that if the second parameter is provided with a special value, it changes the API’s behavior. In this situation, if the UNC resource exists, we see the warning dialog.
“However, if the UNC resource does not exist, the warning dialog will not appear even though the TCP traffic has already gone.”
McAfee said that it has reported the issue to Adobe and is waiting for their confirmation and a future patch. Adobe wasn’t immediately available for comment at the time of writing.
“In addition, our analysis suggests that more information could be collected by calling various PDF Javascript APIs. For example, the document’s location on the system could be obtained by calling the Javascript “this.path” value,” Li added.
Will Zynga Survive?
May 6, 2013 by admin
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Nobody expected Zynga’s results for this quarter to be great, so nobody was exactly surprised when the company announced a decline in almost every number that matters. It turned a small profit, but that’s a bright spot in an otherwise deeply unimpressive set of results. The really important figures – the number of people playing and, crucially, the number of people paying – are all down. Zynga’s business may not be hemorrhaging money, but it’s losing audience, and in a business so heavily focused on scale, that’s a really bad thing.
The company likes to present itself as being on the cusp of a turnaround, or perhaps already embarked upon a slow but steady turn. If so, it’s the oddest turnaround imaginable. The firm’s MAUs – Monthly Active Users – dropped from 292 million to 253 million year on year, so nearly 40 million people have simply stopped logging in to a Zynga game even once a month. Worse still, though, is the disproportionate fall in the number of Monthly Unique Payers – those who make at least one transaction during a month-long period. This number fell from 3.5 million to 2.5 million, a precipitous year-on-year drop of almost 30%.
It bears emphasising just how bad that actually is. For a social gaming business, MUPs are the real customers. There is huge value to having a large audience (MAUs), of course, and companies need to be very careful about not trying to force players into becoming paying customers before they’re good and ready – but ultimately, non-paying users are like footfall in a store. They’re not customers, in a strict business sense. Zynga’s not-quite-so-bad loss of 13% of its players (MAUs) is a side-show compared to the fact that it’s lost 30% of its paying customers (MUPs). Imagine, by comparison, a shop loudly announcing that the number of people walking past its window had fallen 13%, distracting from the fact that the number who came in and bought something had fallen 30%.
Of course, the two figures are related, and the disproportionately large drop in MUPs figures into that relationship to some degree. The process of encouraging players of a social game to spend money is focused around a number of principles, but the key temptation lies in buying items or currency that will give you the ability to match or overtake your friends’ progress, or to create a fantastic character, farm, castle or whatever which will “impress” the many friends who are also playing the same game.
For that psychology to work, of course, you actually need to have lots of friends playing the game. Most social games, as the name suggests, don’t work terribly well if you don’t have friends active in the game. “Active” is a key aspect here too – if you see that your friends are losing interest, logging in less often or spending less time tending to their farm, castle, town or whatever, then you also tend to lose interest rapidly. Hence, a game that gives the impression of being “in decline” – with players losing interest in some visible manner – will likely experience a precipitous decline in revenue, because even though lots of people are still playing, the sense of decline removes the key psychological drive to spend money on the game. (It doesn’t help, of course, that social game operators have established a pattern of shutting down unsuccessful games rapidly, which creates a feedback loop in which players are unwilling to spend money on a game they think might be in commercial trouble.)
The psychology of what Zynga is experiencing is clear enough, then, but the figures on the bottom line are still pretty dreadful. Whatever the reasons or the mechanism, the company is losing paying customers, and that kind of damage is extremely hard to recover from.
A stark contrast to Zynga’s woes can be found on the other side of the Pacific, where mobile developer GungHo this week topped a $9 billion valuation on the Osaka Stock Exchange, making it into a larger mobile gaming company than even fellow Japanese giants GREE and DeNA. GungHo’s valuation is ridiculous, a bubble that will inevitably pop in relatively short order, but there’s a genuine success driving the excitement – a single game, Puzzle and Dragons, which is the most successful mobile game in Japan (and is launching in other territories as well). Puzzle and Dragons reportedly makes about $2 million a day; it certainly makes enough to justify prime-time adverts in evening slots on Japanese TV.
GungHo is an extreme example of a phenomenon which is completely unavoidable in the social and casual game sphere. Mobile utterly dominates this sphere. Facebook, it turns out, was a flash in the pan in gaming terms. Smartphones, and to some extent tablets (though they’re arguably more “midcore”), are the social gaming platforms of today. Zynga, for all its cash (the company still has plenty of liquid assets), its clout and its former dominance, still hasn’t made a successful transition to being a mobile-first company. Clinging to the wreckage of the Facebook social gaming model which it so successful exploited (in doing so, perhaps hastening the downfall), Zynga is being overtaken time and again by smaller companies who have mobile gaming in their DNA from the outset. With this week’s results came a fresh claim that the company will be focusing more heavily on mobile, but a good, nimble firm would have accomplished that focus shift 12 months ago, at least. Zynga right now feels like it’s plodding along in everyone else’s wake.
The other great white hope for the company, of course, is gambling. It has cautiously launched gambling services – what it calls “real money gaming” – in the UK, and wants to expand into other territories. Plenty of pundits like to tap their noses sagely and suggest that Zynga will become a gambling giant down the line – although in doing so, they’re just following in the well-worn footsteps of a large number of video games industry pundits, executives and even developers who have regarded the gambling industry with something like the avaricious wonder of wannabe prospectors hearing about a new gold rush.
I don’t see any gold rush for Zynga in “real money gaming”. Investors and executives consistently overstate the allure and possibilities of this kind of gaming, because by dint of being investors and executives, they tend to be exactly the sort of person who is very attracted to gambling risks (you wouldn’t have an investment, or a career, anywhere within spitting distance of tech stocks otherwise). Moreover, by moving into the online gambling arena, Zynga is entering a market that’s already incredibly crowded with companies who are deeply, deeply expert in this field – not just in the customer-facing psychology of the casino, but also in the legal and regulatory minefield of operating a gambling enterprise online. Many major markets simply aren’t open to this kind of business; most others require you to jump through all manner of hoops simply in order to set up shop. The notion of Zynga having an open goal in “real money gaming” is born either from complete naivety or utter desperation – it could make money in the gambling business, but it has its work cut out for it.
It’s worth highlighting, all the same, that Zynga did make a small profit this quarter – it may only be one bright spot, but it’s bright all the same. The company’s scale still also arguably works in its favour, allowing it to buy talent and IP that smaller firms could never afford. Yet after several grim quarters, it’s also worth highlighting that talk of a “turnaround” is optimistic at best. Something about Zynga – its culture, its leadership or a combination of both – is blocking this company from moving in the agile, intelligent way a firm in its position desperately needs. Inventing fairy stories about the magical potential of gambling games or constantly reassuring the world that a pivot to mobile is definitely happening any day now won’t cover up the cracks for much longer. If Zynga wants the world to buy the “turnaround” story, it needs to start showing evidence; if not, it needs to start making big changes, starting right at the top.
Qualcomm Sticks With Windows RT
Tim McDonough, Vice President, Marketing at Qualcomm, was Qualcomm´s commitment to Windows RT. Ever since Microsoft announced Windows RT, ARM supporters had high hopes and Windows RT has yet to live up to some.
Tim confirmed Qualcomm´s commitment to Windows RT and future releases, saying “we are here for the long run”. He describes the partnership as the beginning of a long journey and of course Qualcomm is going to continue rolling out chips that will run great with Windows RT.
Qualcomm mentioned that Samsung ATIV and Dell XPS 10, both of which use Qualcomm’s S4 dual-core APQ8060A chips, run really nice. Tim told us that he is a real fan of both devices and that he is currently using one of them.
We also learned that Snapdragon 600, the one used in the HTC One and some versions of Samsung’s Galaxy S4, is 40 per cent faster than the S4 Pro, adding that Adreno 320 graphics core is significantly faster than the Adreno 225 used in the S4 APQ8060A chip. Another number we got is that the Adreno 330 is up to four times faster than the 225, which is a huge leap forward. Let’s not forget that Snapdragon 800, which is up to 75 per cent faster than Snapdragon S4 Pro, is also coming in mid-year, second half of 2013. The 800 will be Qualcomm’s first chip with Adreno 330 graphics.
One can easily conclude that there should be some Snapdragon 600 and 800 Windows RT convertible tablets at some point in the future. To stay on the safe side, Qualcomm just confirmed that new and exciting things are coming in the next months and quarter and they are Windows based.
We have to notice that most people in the tablet world get really excited talking about convertible tablets in all shapes and sizes, as the physical keyboard is definitely an accessory you want to have.
nVidia Wins With Tegra 4
Nvidia’s first Tegra 4 design win is here, apparently, and it doesn’t appear very impressive at all. Tegra 4 is late to the party, so it is a bit short on design wins, to put it mildly.
Now a new ZTE smartphone has been spotted by Chinese bloggers and it seems to be based on Nvidia’s first A15 chip. The ZTE 988 is a phablet, with a 5.7-inch 720p screen. It has 2GB of RAM, a 13-megapixel camera and a 6.9mm thin body. It weighs just 110g, which is pretty surprising. The spec is rather underwhelming, especially in the display department.
However, a grain of salt is advised. It is still unclear whether the phone features a Tegra 4 or a Qualcomm chipset. Also, it is rather baffling to see a 720p screen on a Tegra 4 phablet, it just seems like overkill.
openSUSE Lacks Resources For ARM
Opensuse said that its ARM development is being limited by a lack of resources to build software despite having launched its Open Build Service (OBS).
Last month the Opensuse project announced the release of Opensuse 12.3, which brought ARM support to the same level as x86 and AMD64. While the project is working on bringing ARMv7 and more importantly ARMv8 support to its Linux distribution, Jos Poortvliet, community manager at Opensuse, said that the project’s ARM development has been limited by the lack of build resources.
Opensuse announced a collaboration with Samsung to create the OBS, which it was hoped would speed up the development life-cycle. However Poortvliet said, “ARM development is limited by available build resources required for compiling each iteration of new software and while the OBS helps by bringing a lot of build power in one place, the use of QEMU meant that build resources were shared with native x86_64 builds, which turned out to be a performance limitation.
“With fast and dedicated ARM hardware we can reserve build power for ARM builds and make use of the more efficient KVM virtualization.”
However in better news, Poortvliet said that the project had managed to deploy KVM – the Linux kernel based virtual machine – on ARM hardware. He added that parent firm Suse has assigned more resources to building ARM software on OBS and forecast that all packages would be built in two weeks.
While Canonical and Red Hat have been vocal about their ARM developments, Suse and its Opensuse project have been quietly going about their business, though given Poortvliet’s comments regarding a lack of resources, perhaps they have been going about it too quietly.
Although ARM vendors are not expected to converge on the server market until next year, even ARM thinks that most servers using its chips will run open source software.
Unless Suse manages to get its act together, it might find that Canonical and Red Hat have already carved out a significant chunk of the market.
Microsoft Looks Into Smart Watches
April 24, 2013 by admin
Filed under Consumer Electronics
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Microsoft is developing designs for a touch-enabled smart watch, joining a number of other large competitors like Samsung Electronics and Apple who are said to be working on similar devices, according to a recent report.
Executives at suppliers to Microsoft told The Wall Street Journal that the company was sourcing components for the prototype of what could potentially be a “watch-style device.”
Microsoft has, for example, requested 1.5-inch displays from component makers for the prototype, an executive at a component supplier told the newspaper. It is unclear whether the company will decide to go ahead with the watch, the newspaper added.
Microsoft could not be immediately reached for comment.
A large number of vendors are looking at new product categories beyond smartphones and tablets.
This isn’t the first time, however, that Microsoft may be looking at watches as a product. It launched a smart wrist watch around a concept called Smart Personal Object Technology it unveiled in 2002, but withdrew it after a lackluster performance.
The Redmond, Wash., company is seeing its key PC market under threat from smartphones and tablets, and the failure of its new Windows 8 operating system to boost sales significantly. IDC said last week that first quarter PC shipments totaled 76.3 million units, down 13.9% compared to the same quarter last year. (The decline was worse than the 7.7% previously forecast by the analyst firm, and the market could be headed into further contraction, the research firm added.
Is Verizon Interested In Clearwire?
Verizon Wireless reportedly has offered $1 billion to $1.5 billion to acquire some of Clearwire’s spectrum leases, possibly complicating Sprint Nextel’s attempt to buy out the company in conjunction with its acquisition by Softbank.
Clearwire is struggling financially but owns broad swaths of spectrum, the lifeblood of wireless networks. The April 8 bid from “Party J,” which Clearwire disclosed in a Securities and Exchange Commission filing on Friday, is the latest in a series of offers for its spectrum licenses. Unnamed people familiar with the matter identified “Party J” as Verizon Wireless, according to a report in The Wall Street Journal.
Clearwire is a key part of a complicated set of possible transactions that could make a much stronger competitor out of Sprint, the country’s third-largest mobile operator. Sprint already owns roughly half of Clearwire and is bidding about $2.2 billion to buy the rest of its stock. That deal depends on Softbank’s planned $20.1 billion offer for 70% of Sprint, which is still undergoing regulatory review.
Clearwire holds 150MHz of spectrum or more in most major markets of the U.S. Verizon would buy only a portion of that spectrum. “Party J offered to acquire Clearwire spectrum leases generally located in large markets,” Clearwire said in the Friday filing, a proxy statement to shareholders on the Sprint buyout bid. The proposed gross price of $1 billion to $1.5 billion would be reduced by what Clearwire pays for the leases, which could be substantial, according to Clearwire’s filing. The company said it would discuss the offer with “Party J” and Sprint.
IBM’s Next-gen Transistors Mimick Human Brain
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IBM has discovered a way to make transistors that could be turned into virtual circuitry that mimics how the human brain operates.
The new transistors would be made from strongly correlated materials, such as metal oxides, which researchers say can be used to build more powerful — but less power-hungry — computation circuitry.
“The scaling of conventional-based transistors is nearing an end, after a fantastic run of 50 years,” said Stuart Parkin, an IBM fellow at IBM Research. “We need to consider alternative devices and materials that operate entirely differently.”
Researchers have been trying to find ways of changing conductivity states in strongly correlated materials for years. Parkin’s team is the first to convert metal oxides from an insulated to conductive state by applying oxygen ions to the material. The team recently published details of the work in the journal Science.
In theory, such transistors could mimic how the human brain operates in that “liquids and currents of ions [would be used] to change materials,” Parkin said, noting that “brains can carry out computing operations a million times more efficiently than silicon-based computers.”
AMC Goes To The Clouds
Applied Micro Circuits has released its cloud chip which takes networking and computing and crams it all onto one SoC.
The X-Gene server on a chip, is being billed as the first 64-bit-capable ARM-based server in existence. According to the company it is the first chip to contain a software-defined network (SDN) controller on the die that will offer network services such as load balancing and ensuring service-level agreements on the chip.
Paramesh Gopi, president and CEO of Applied Micro, said that these new chips have now made it past the prototype stage and are being used by Dell and Red Hat. Gopi expects physical servers containing the X-Gene to hit the market by the end of this year.
The chip is manufactured at 40 nanometers and has eight 2.4 GHz ARM cores, four smaller ARM Cortex A5 cores running the SDN controller software, four 10-gigabit ethernet ports, and various ports that can support more Ethernet, SSDs, accelerator cards such as those from Fusion-io or SATA drives.
The cost of ownership, which includes power requirements are about half of that of a comparable x86 product, but wouldn’t discuss actual power consumption, the company claims.
Windows RT Devices To Drop In Price
Prices of Windows RT devices have started to decline, signaling an attempt by PC makers to quickly clear out stock after poor adoption of tablets and convertibles with the operating system.
Microsoft released Windows RT for ARM-based devices and Windows 8 for Intel-based devices in October last year. The price drop is an acknowledgement that Windows RT has failed, analysts said.
Prices of popular products usually don’t fall, but Windows RT devices were not in demand, and prices fell, analysts said.
The starting price for Dell’s XPS 10 is now US$449 for a 32GB model, scalping $50 off the original launch price. The 64GB model is $499, which is a drop from the original $599 price. By comparison, the price of the Latitude 10 tablet with Intel processors and Microsoft’s Windows 8 OS remained stable at $499.
Asus’ VivoTab RT, which is largely sold through retailers, is being offered by Amazon.com for $382 with 32GB of storage, which is a heavy discount from the $599 launch price. Retailers like Best Buy, Staples and Office Depot have also dropped the price of the tablet by $50, now selling it for $549.
Newegg is listing VivoTab RT as having been discontinued. Asus did not respond to a request to comment on whether the company was still offering the tablet.
Lenovo is offering the IdeaPad Yoga 11 for $599 as part of a seven-day deal, which is a drop from the original $799 price. However, TigerDirect is offering an IdeaPad Yoga 11 model for $599 on its website, while Amazon is selling a model for $499.99.
Samsung did not ship its Windows RT tablet, Ativ Tab, to the U.S. market.
However, the starting price of Microsoft’s Surface RT remained consistent at $499 on its online store. Microsoft also offers Lenovo’s IdeaPad Yoga 11 through its store, but has stopped offering tablets like the VivoTab RT on its website. The company last month said it stocks its store with RT devices based on availability and demand.








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