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CVS Debuts CVS Pay

August 24, 2016 by  
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CVS has rolled out its CVS Pay program that exists inside its mobile app. It allows customers to pay in store for prescriptions by scanning a barcode at the register.

Payments will be backed by a customer’s credit or debit card, the company said.

CVS Pay is currently available in New York, New Jersey, Pennsylvania and Delaware; a nationwide rollout at all 9,600 stores is expected to kick off later this year.

CVS doesn’t support Apple Pay or other NFC-based payment technologies, and its use of barcodes for payments is reminiscent of the way Starbucks customers pay for coffee. Working with the barcode technology was a faster way for CVS to bring forward technology for more convenient in-store payments, analysts said.

Other retailers have created in-store payments through their own apps. Walmart created Walmart Pay in December to allow payments through mobile device QR codes that can be read at checkout registers.

“There’s nothing really innovative here with CVS Pay,” said Gartner analyst Avivah Litan on Friday. “They are pretty much following the trend. It’s just mobile commerce with a credit card attached. It’s no big deal to put a credit card in a wallet.”

At one point, CVS was working with Walmart and dozens of other major retailers in the Merchant Customer Exchange, which was designed to process mobile payments electronically through bank accounts and not credit cards to cut out the card processing cost that merchants paid to banks. But MCX ended its pilot of its mobile app, CurrentC, in June. Analysts have predicted the concept will not continue.

Source-http://www.thegurureview.net/mobile-category/cvs-debuts-cvs-pay.html

NFC For ATM Transactions Catching On

August 3, 2016 by  
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Several of the nation’s biggest banks in the U.S. now support the use of a smartphone to withdraw cash from an ATM — many by way of Near Field Communication (NFC) technology — instead of requiring customers to use a bank card.

One of the early adopters, Bank of America, said this week it currently supports cardless technology at 2,800 of its ATMs. That number will reach 8,000 ATMs by year’s end that rely on NFC and other technology. Bank of America, which has about 15,000 ATMs nationwide, created a video to show how a smartphone loaded with the bank’s mobile app can now withdraw cash from some ATMs.

Wells Fargo said it has a “handful” of ATMs that are NFC-ready and working to deliver cash and other transactions and is planning to reach 5,000 by the end of 2016. A total of 12,000 ATMs will be enabled in 2017.

JPMorgan Chase said it also will have many cardless ATMs available this year, but didn’t specify how many or when. Initially at Chase, customers will show up at an ATM and type in a numerical code they acquired wirelessly through use of the Chase smartphone app to get their cash. That numerical code verification process will be an early step in rolling out cardless technology at the bank’s nearly 15,000 ATMs.

In addition to using NFC or a numerical code to authenticate a transaction, some bank ATMs are expected to rely on scanning a QR code displayed on a phone.

The number of ATMs supporting cardless cash remains a small portion of the estimated 500,000 ATMs in the U.S. Crone Consulting, which monitors the mobile payment industry, recently said it expects about 95,000 ATMs in the U.S. to support cardless cash by year’s end.

Courtesy-http://www.thegurureview.net/mobile-category/nfc-for-atm-transactions-catching-on.html

Samsung Buys LoopPay

March 5, 2015 by  
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Samsung Electronics Co Ltd has acquired U.S. mobile wallet startup LoopPay, signaling its intention to launch a smartphone payments service to compete with rival Apple Inc.

Mobile payments have been slow to catch on in the United States and elsewhere, despite strong backing. Apple, Google, and eBay Inc’s PayPal have all launched services to allow users to pay in stores via smartphones.

The weak uptake is partly because many retailers have been reluctant to adopt the hardware and software infrastructure required for these new mobile payment options to work. These services also fail to offer much more convenience than simply swiping a credit card, Samsung executives said on Wednesday.

LoopPay’s technology differs because it works off existing magnetic-stripe card readers at checkout, changing them into contactless receivers, they said. About 90 percent of checkout counters already support magnetic swiping.

“If you can’t solve the problem of merchant acceptance…, of being able to use the vast majority of your cards, then it can’t really be your wallet,” said David Eun, head of Samsung’s Global Innovation Center.

Injong Rhee, who is leading Samsung’s as-yet-unannounced payments project, said the Asian giant will soon reveal more details of its envisioned service. He would not be drawn on speculation the company may do so during the Mobile World Congress in Barcelona.

He said new phones such as the upcoming, latest Galaxy would support the service.

Apple Pay, launched in September, allows iPhone users to pay at the tap of a button. Executives have lauded its rapid rollout so far, including the fact that more than 2,000 banks now support it and the U.S. government will accept Apple Pay later this year.

But Apple Pay requires retailers to install near-field communication and some have been reluctant. In addition, many retailers such as Wal-Mart Stores Inc and CVS Health Corp, back their own system, CurrentC.

Samsung had invested in LoopPay, along with Visa Inc and Synchrony Financial, before its acquisition. Terms of the deal, which Samsung negotiated over several months, were not disclosed.

It’s unclear how else Samsung could differentiate its service versus Apple’s or other rivals.

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Is NFC Catching On?

January 10, 2013 by  
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Near Field Communication (NFC) is steadily gaining adoption in the U.S. for sharing data and music among smartphones, but the technology faces years of slow growth as a replacement for physical wallets.

NFC will take a minimum of three more years to grab hold as a technology that enables so-called mobile wallets as a replacement for credit cards and cash in the U.S., according to a consensus of five analysts. And by “grab hold,” these analysts mean being used by only 10% of mobile phone users to make digital purchases.

Gartner analyst Avivah Litan predicts that NFC payments will hit the 10% threshold in 2015, compared to the process of SMS (texting) payments that is expected to represent 50% of mobile payment volume globally in that same year. “We’re still on the edge when it comes to NFC innovation,” Litan says. “It will take a decade before it’s mainstream across the globe.”

Dozens of new smartphones that run Android, BlackBerry and Windows, and that include an NFC chip, launched last year. But Apple notably did not put NFC in its new iPhone 5 when the phone launched in September. That move “surely had a significant detrimental impact on industry adoption of NFC,” Litan says, given Apple’s influence in the mobile market.

Apple justified the move by saying that consumers already could use its Passbook app, which shows barcodes on the display, instead of NFC. The barcodes contain information that can be scanned by optical readers to let users board planes and redeem movie tickets — tasks that Apple notes are “the kinds of things consumers need today.”

Some have criticized Apple for omitting NFC from the iPhone 5, which has led to a widespread reassessment of NFC’s immediate future, especially in the U.S.

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Is NFC Taking Off?

April 4, 2012 by  
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Analyst working for Berg Insight have noted a growth in global sales of handsets featuring Near Field Communication (NFC) increased ten-fold in 2011.

More than 30 million units were sold in 2011 and the market was growing at a compound annual growth rate of 87.8 percent. It predicts that shipments will reach 700 million units in 2016. The global rise in smartphone adoption is also driving higher attach rates for other wireless connectivity technologies in handsets including GPS, Bluetooth and WLAN, the report said.

Some of the reason for the growth is the reduction in the cost of the technology. It is now a staple feature on high-end smartphones and most medium- and low-end models. Declining costs will also enable broader integration in the featurephone segment that is rapidly gaining smartphone-like functionality.

Shipments of WLAN-enabled handsets have more or less doubled annually in the past four years and the attach rate increased to 33 percent in 2011.

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Galaxy Nexus 4G LTE Finally On Sale

December 23, 2011 by  
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Verizon Wireless finally announced that the Samsung Galaxy Nexus smartphone running Android 4.0 on its 4G LTE network will be available on Thursday in stores and online for $299.99 with a two-year agreement.

The announcement, which came late Wednesday, arrived after days of speculation that the phone was being delayed over a dispute between the carrier and Google over the Google Wallet application, which doesn’t work on Verizon’s version.

During the period many expected Verizon to release the Galaxy Nexus, problems with the carrier’s LTE network arose for nearly two days, pushing LTE users to Verizon’s slower 3G service.

But Verizon never admitted there was any delay in releasing the device and pointed out that it had never given an official release date until Wednesday.

Verizon will carry a 4G LTE version that supports download speeds of up to 12Mbps. Online sales were set to start at 1 a.m. ET Thursday.

The new device has many features putting it at the top of the market for competing smartphones, including one of the highest prices: $299.99. Many rivals are priced at $200 or $250 on other U.S. carriers.

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Patches Released For Firefox and Thunderbird

October 4, 2011 by  
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The release of Firefox 7 is important because the new version features better memory management and is the first step in Mozilla’s long term plan to make the browser more resource friendly.

Nevertheless, users who upgrade to it will also benefit from improved security as this release fixes six critical and two moderate severity security vulnerabilities.

Four of the critical patches are shared with Thunderbird 7 and address a use-after-free condition with OGG headers, an exploitable crash in the YARR regular expression library, a code installation quirk involving the Enter key and multiple memory hazards.

A moderate severity patch that provides defence against multiple Location headers caused by CRLF injection attacks is also common to both products.

In addition to these patches Firefox 7 also contains fixes for two critical and one moderate severity vulnerabilities, with one of them resulting in a potentially exploitable WebGL crash.

It’s worth pointing out that Microsoft previously motivated its decision to not include support for WebGL in Internet Explorer by saying that the 3D graphics library opens a large attack surface.

So far several serious vulnerabilities have been identified and patched in WebGL, which partially supports Microsoft’s assessment, but the library’s supporters claim this is no different than with other technologies.

Firefox 7 also updates Websocket, a protocol disabled in the past because of security issues, to version 8, which is no longer vulnerable to known attacks.

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Adobe Patches Security Holes in Flash

September 28, 2011 by  
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Adobe has released a security update for Flash Player in order to address several critical vulnerabilities, including one that is being exploited in the wild.

The Flash Player 10.3.183.10 for Windows, Mac and Linux, and Flash Player 10.3.186.7 for Android, contain patches for six security flaws.

One of them is a cross-site scripting (XSS) weakness that can be exploited to execute rogue actions on behalf of web sites or webmail providers if victims click on maliciously-crafted links.

“There are reports that this issue is being exploited in the wild in active targeted attacks designed to trick the user into clicking on a malicious link delivered in an email message,” Adobe warns in its security advisory.

XSS vulnerabilities are the result of improper user input validation and allow attackers to execute rogue code in the context of the current web site. For example, they can be leveraged to extract session cookies or load rogue forms into legitimate pages, which makes for very credible phishing attacks.

Adobe credits Google for reporting this cross-site scripting vulnerability, which is identified as CVE-2011-2444. This means it might have been detected in attacks against Gmail users.

Two other patched vulnerabilities allow for arbitrary code execution and are located in the AVM stack. One of them can also lead to a denial of service condition. Two remote code execution logic errors and a Flash Player security control bypass have also been addressed.

Users should deploy the new update as soon as possible because browser plug-ins like Java, Adobe Reader or Flash Player are amongst the most attacked pieces of software one can have on a computer. However, unlike Adobe Reader X (10.0) which features sandboxing technology, Flash Player doesn’t have any anti-exploitation mechanism built-in.

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Flash Player 11 Launched With 3D Gaming

September 26, 2011 by  
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Adobe Systems announced Flash Player 11 and Adobe Air 3 software Wednesday to assist developers in building more sophisticated applications with dozens of new features across smartphones and tablets as well as desktop computers.

The releases are Adobe’s biggest in two years, and will be available free of charge in early October, said Anup Murarka, Adobe’s director of product marketing. The related tools, Flash Builder and Flex, will support new features in Flash Player 11 and Adobe Air 3 by the end of the year.

The releases will enable delivery of 2D and 3D games over the Internet to various devices, Murarka said. Developers of enterprise applications will also find the 3D capabilities popular for data-centric apps. Enterprises, for example, will be able to build application dashboards to “visualize complex data sets” with 3D images, he said.

Developers will also be able to use the tools to more deeply integrate business software like Excel and Outlook in devices and to access hardware programming interfaces for functions such as Near-Field Communication being used more widely in smartphones, Murarka said.

The new versions will also help developers build more secure applications with the ability to leverage cryptographically secure random number generation, he said.

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PayPal Unveils New Payment System

September 24, 2011 by  
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PayPal has unveiled a mobile payment product for customers that doesn’t require near-field communication (NFC) technology inside smartphones.

The system relies instead on using smartphones and other mobile devices to scan product bar codes and to authorize payments through PayPal mobile accounts. Shoppers will also be able to use credit-card scanning terminals commonly seen in grocery stores: The user inputs a phone number and PIN on the terminal’s keypad instead of swiping a credit or debit card.

PayPal President Scott Thompson laid out the basics of the plan in a blog posted Wednesday. In the blog, he also took a swipe at competitors, including Google, MasterCard, Visa and others, who are working with NFC in smartphones for a mobile wallet.

“Let’s be clear about something — we’re not just shoving a credit card on a phone,” Thompson said in his blog.

PayPal is already a major global force in online payments, with 100 million customers. While PayPal’s new payment technologies don’t rely on NFC, they do propose making in-store payments possible from any device and support GPS-based offers, according to Thompson’s blog. PayPal will even allow for customers to set up payments on credit after they’ve checked out.

Dozens of merchants got a sneak peak of the technology Wednesday at an event PayPal sponsored. The event was covered by All Things D, which was not allowed to take photographs, but posted a story. In addition to the payment methods shown in the PayPal video, that story said PayPal will allow customers to continue using plastic cards, issued by PayPal, for payment.

In an interview posted on AllThingsD, Thompson said the PayPal approach doesn’t require merchants to install new terminals, nor does it require customers to buy a new smartphone.

Read more here….

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