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Is nVidia’s Auto Venture Paying Off?

August 17, 2016 by  
Filed under Consumer Electronics

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The driverless car market is expected to grow to $42 billion by 2025 and Nvidia has a cunning plan to grab as much of that market as possible with its current automotive partnerships.

The company started to take in more cash from its car business recently. The company earned $113 million from its automotive segment in fiscal Q1 2017. While that is not much it represents a 47 percent increase over the year before. Automotive revenue up to about 8.6 percent of total revenue and it is set to get higher.

BMW, Tesla, Honda and Volkswagen are all using Nvidia gear in one way or another.

BMW’s been using Nvidia infotainment systems for years and seems to have been Nvidia’s way into the industry. Tesla has a 17 inch touchscreen display of which is powered by Nvidia. You can see Tesla’s all-digital 12.3-inch instrument cluster display uses Nvidia GPUs. Honda has Tegra processors for its Honda Connect infotainment system.

But rumors are that Nvidia is hoping to make a killing from the move to driverless cars. The company is already on the second version of its Drive PX self-driving platform. Nvidia claims that Drive PX recently learned how to navigate 3,000 miles of road in just 72 hours.

BMW, Ford, and Daimler are testing Drive PX and Audi used Nvidia’s GPUs to help pilot some of its self-driving vehicles in the past. In fact Audi has claimed that it can be used to help normal car driving.

It said that the deep learning capabilities of Drive PX allowed its vehicles to learn certain self-driving capabilities in four hours instead of the two years that it took on competing systems.

According to Automotive News Europe Nvidia is working closely with Audi as its primary brand for Drive PX but then it will move to Volkswagen, Seat, Skoda, Lamborghini, and Bentley.
Tesla also appears to think that Nvida is a key element for driverless car technology. At the 2015 GPU Technology Conference last year, the company said that Tegra GPU’s will prove “really important for self-driving in the future.” Tesla does not use the Drive PX system yet, but it could go that way.

Courtesy-Fud

 

Is Tesla Poaching nVidia’s Engineers?

April 20, 2016 by  
Filed under Around The Net

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Tesla Motors,’ which has been poaching engineers from Apple and AMD, could be causing a few headaches for Nvidia.

MKM analyst Ian Ing pointed out that Nvidia and Tesla have partnered in machine-learning which is the key to autonomous driving. Nvidia’s own automotive segment grew 80 per cent to $320 million in revenue.

It had been known that Tesla is swiping Apple and AMD engineers, but the difficulty is that it also needs staff from its old chum Nvidia. Ing said that Apple and AMD staff are not as steeped in graphics processing units and machine learning as Nvidia’s staff.

“Although there are widely reportedly headlines that Tesla has been hiring chip architects from Apple and AMD, we note that expertise has been focused more on multi-purpose application processors vs. the GPU accelerators necessary for machine learning,” Ing wrote.

This could either pressure Nvidia to work more closely with Tesla, or it too might lose staff to the carmarker. However that might be a small headache for Nvidia which is doing obscenely well, according to Ing. He is suggesting everyone should buy Nvidia shares.

Courtesy-Fud

Applied Materials Makes A Profit

August 27, 2014 by  
Filed under Computing

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Chip-equipment maker Applied Materials has surprised most of the cocaine nose jobs of Wall Street with a better-than-expected third-quarter profit. It appears that contract manufacturers are spending more on technology used to make smartphone and memory chips.

The company also forecast current-quarter adjusted profit largely above analysts’ average estimate. Chief Executive Gary Dickerson said that demand for DRAM chips is expected to grow in the current quarter.

Applied Materials, which also provides equipment to make flat panel displays and solar cells, forecast an adjusted profit of 25-29 cents per share for the fourth quarter. Wall Street was expecting a profit of 26 cents per share.

Applied Materials expects revenue growth of about 10 to 17 percent, implying revenue of $2.19 billion to $2.33 billion for the quarter. Analysts on average were expecting $2.28 billion. Applied Materials’ net income rose to $301 millionin the third quarter ended July 27, from $168 milliona year earlier. Revenue rose 14.7 percent to $2.27 billion.

Revenue in the company’s silicon systems business, which brings in about two-thirds of total sales, rose 16 percent to $1.48 billion.

Source

Do Chip Makers Have Cold Feet?

March 27, 2014 by  
Filed under Computing

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It is starting to look like chip makers are having cold feet about moving to the next technology for chipmaking. Fabricating chips on larger silicon wafers is the latest cycle in a transition, but according to the Wall Street Journal chipmakers are mothballing their plans.

Companies have to make massive upfront outlays for plants and equipment and they are refusing, because the latest change could boost the cost of a single high-volume factory to as much as $10 billion from around $4 billion. Some companies have been reining in their investments, raising fears the equipment needed to produce the new chips might be delayed for a year or more.

ASML, a maker of key machines used to define features on chips, recently said it had “paused” development of gear designed to work with the larger wafers. Intel said it has slowed some payments to the Netherlands-based company under a deal to help develop the technology.

Gary Dickerson, chief executive of Applied Materials said that the move to larger wafers “has definitely been pushed out from a timing standpoint”

Source

Bluetooth 4.1 Goes IPV6

December 19, 2013 by  
Filed under Computing

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The Bluetooth Special Interest Group (SIG) has announced Bluetooth 4.1, the first version of Bluetooth to lay the foundations for IPV6 capability.

The first hints of what the Bluetooth SIG had planned for this new version were revealed to The INQUIRER in October during our exclusive interview with Steve Hegenderfer at Appsworld. There, he revealed his aspirations for the Bluetooth protocol to become integral to the Internet of Things.

At the front end of Bluetooth 4.1, the biggest change for users is that the retry duration for lost devices has been increased to a full three minutes, so if you wander off with your wireless headphones still on, there’s more of a chance of being able to seamlessly carry on listening upon your return.

Behind the scenes, devices fitted with Bluetooth 4.1 will be able to act as both hub and end point. The advantage of this is that multiple devices can share information between them without going via the host device, so your smartwatch can talk to your heart monitor and send the combined data in a single transmission to your smartphone.

This sort of “pooling” of devices represents an “extranet of things”, and the technology can therefore be applied to a wider area in forming the “Internet of Things” too.

The other major additions are better isolation techniques to ensure that Bluetooth, which broadcasts on an unregulated band, doesn’t interfere either with itself or with signals from other protocols broadcasting at similar frequencies, including WiFi.

The Bluetooth protocol has retained complete backwards compatibility, so a new Bluetooth 4.1 enabled device will work seamlessly with a Bluetooth 1.0 dongle bought in a pound shop.

In addition, Bluetooth 4.0 devices can be Bluetooth 4.1 enabled through patches, so we should see some Bluetooth 4.1 enabled hardware arrive early in 2014.

Source

Chip Makers Going After Cars

October 14, 2013 by  
Filed under Around The Net

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Chip makers including Broadcom and Renesas Electronics are putting more focus on in-car entertainment with faster processors and networks for wireless HD movies and navigation, aiming to keep drivers informed and passengers entertained.

With PC sales slipping and the mobile device market proving highly competitive, chip makers are looking for greener pastures in other sectors like in-car entertainment and information.

From Renesas comes the R-Car M2 automotive SoC (System-on-a-Chip), which has enough power to handle simultaneous high-definition navigation, video and voice-controlled browsing.

The SoC is meant for use in mid-range systems. It features two ARM Cortex A-15 cores running at up to 1.5GHz and Renesas’ own SH-4A processor plus the PowerVR SGX544MP2 from Imagination Technologies for 3D graphics. This combination helps the M2 exceed the previous R-Car H1 with more than three times the CPU capacity and approximately six times better graphics performance.

Car makers that want to put a more advanced entertainment system in their upcoming models should go for the eight core R-Car H2 SoC, which was announced earlier this year. It is based on ARM’s big.LITTLE architecture, and uses four Cortex-A15 cores and another four Cortex-A7 cores.

The H2 will be able to handle four streams of 1080p video, including Blu-Ray at 60 frames per second, according to Renesas. Mass production is scheduled for the middle of next year, while the M2 won’t arrive in larger volumes until June 2015.

Broadcom on the other hand is seeking to drive better networking on the road. The company’s latest line of wireless chipsets for in-car connectivity uses the fast 802.11ac Wi-Fi wireless standard, which offers enough bandwidth for multiple displays and screen resolution of up to 1080p. Use of the 5GHz band for video allows it to coexist with Bluetooth hands-free calls on 2.4GHz, according Broadcom.

Broadcom has also implemented Wi-Fi Direct and Miracast. Wi-Fi Direct lets products such as smartphones, cameras and in this case in-car computers connect to one another without joining a traditional hotspot network, while Miracast lets users stream videos and share photos between smartphones, tablets and displays.

The BCM89335 Wi-Fi and Bluetooth Smart Ready combo chip and the BCM89071 Bluetooth and Bluetooth Smart Ready chip are now shipping in small volumes.

Source

Radio Antennas Made Fashionable

August 30, 2011 by  
Filed under Around The Net

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Ohio State University researchers armed with sewing machines and computers have designed a way to weave radio antennas into clothing in an effort to give wearers more flexible and reliable communications capabilities.

Utilizing plastic film and metallic thread, the researchers are attempting to outfit American soldiers with better and less intrusive wireless technology, though they say the hands-free design could be applicable to others, including police, firefighters and the elderly.

The researchers outline their antenna design in the journal IEEE Antennas and Wireless Propagation Letters. They acknowledge the concept of wearable antennas isn’t new (combine what they’re doing and some of the invisibility cloak designs that would be woven into clothing and you’d really have something!).

But the OSU researchers claim their design is an improvement over past efforts in that it boosts antenna range fourfold by utilizing a computer controller that fits on a belt and works with multiple antennas that can send and receive signals in all directions. Network coding that coordinates communications among antennas also plays a key role.

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